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GREEN_DAYforever
02-25-2007, 08:08 PM
Do Not Post Yet!

Characters:

Blood Elves

The Blood Elves are the remnants of the High Elves who survived the destruction of Quel'Thalas by the Undead Scourge. They renamed themselves in remembrance of their slaughtered brethren. At first they remained loyal to the human forces in Lordaeron and their racist human commander, Grand Marshal Garithos, but it became increasingly clear that they were no longer welcome in the Alliance.

They join the Horde alongside the Orcs, Trolls, Undead and Tauren.
Their racial traits center on their addiction to magic and result in increased resistance from magic used against them. Blood elves can drain mana from their enemies and prevent others from using magic by using a racial silence ability.
Their starting zone is Sunstrider Isle, located in Eversong Woods in Quel'Thalas.
Classes available to Blood Elves are: Priest, Mage, Warlock, Hunter, Rogue, and Paladin. It was announced that the Blood Elves would be the only race not to have warriors to keep the number of playable classes fair compared to other races. With the exception of the rogue, all of the available classes use mana to symbolize their racial addiction to magic.
The Blood Elf mount is the Hawkstrider.
The voice of the male blood elf is provided by Cam Clarke.

Draenei

The Eredar of Argus were an extremely intelligent race that attracted the attention of Sargeras, the Destroyer of Worlds, with their vast accomplishments. Sargeras approached the leaders of the Eredar, Velen, Kil'jaeden and Archimonde, and offered untold power and knowledge in exchange for the loyalty of the Eredar race. While Kil'jaeden and Archimonde agreed to pledge their loyalty to Sargeras, Velen saw a vision of the future, in which the Eredar were transformed into demons by Sargeras.

Velen and the as yet uncorrupted Eredar fled Argus and named themselves Draenei, or "exiled ones." Aided by the Naaru, enigmatic beings that blessed the Draenei with light-given knowledge and power, they settled on a peaceful world which they named Draenor, meaning "Exile's Refuge" in the Eredun tongue.

The surviving and uncorrupted Draenei fled to relative safety in their interdimensional ship, the Exodar. They crash-landed on the Azuremyst Isles of Azeroth, and pledged their support to the Alliance to fight the Burning Legion and the Orcs. Their capital city is named after their ship that crash-landed in Azeroth, and is built out of the largest husk of the remains of the ship.

They join the Alliance along with Humans, Dwarves, Gnomes and Night Elves.
The male Draenei dance is from the Tunak Tunak Tun music video, by Daler Mehndi.
Their starting zone is located in the Azuremyst and Bloodmyst Isles which are off the western coast of Kalimdor.
The following are available classes for Draenei: Warrior, Priest, Paladin, Mage, Shaman, and Hunter.
The Draenei mount is the Elekk, an elephant-like creature.

GREEN_DAYforever
02-25-2007, 08:10 PM
Races and classes

Players create characters which serve as their avatars in the online world of Azeroth. When creating a character in World of Warcraft, the player can choose from ten different races and nine different character classes. The races are split into two diametrically opposed factions, the Alliance and the Horde.

The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and Draenei (requires The Burning Crusade expansion.)
The Horde currently consists of Orcs, Tauren, Undead (also known as Forsaken), Trolls and Blood Elves (requires The Burning Crusade expansion.)
Additionally, there are many NPC races such as Goblins, Ogres, Murlocs and Naga.
The nine available classes are Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior. The Paladin class used to be available only to the Alliance, and the Shaman only available to the Horde. With Burning Crusade expansion installed, this changes, as the Draenei (Alliance) are able to play both Shaman and Paladins, and the Blood Elves (Horde) are able to play as Paladins, removing the previous faction exclusivity. Classes are primarily limited by race. Including combinations only available with The Burning Crusade, there are currently 26 possible combinations of race and class for each faction, for a total of 52 combinations across both factions. Without the expansion, the character and class combinations are limited to 20 and 20 respectively.

GREEN_DAYforever
02-25-2007, 08:11 PM
Character types

There are two types of characters in the game: Player Characters (PC) and Non-Player Characters (NPCs), the latter having many different offshoots. Player Characters are people around the world actively playing the game. The color of a PC's name tag can vary from blue, green, yellow, or red depending on faction and Player vs. Player (PvP) status. NPCs are characters that can only interact with player characters through scripted events or artificial intelligence (AI).

There are many types of NPCs. There are friendly NPCs, whose names are displayed in green, and hostile NPCs; mainly the NPCs of the opposing faction and mobs (enemies controlled by AI), also known as Creeps by some players. Any character whose name is displayed in red is hostile and should either be avoided or dealt with accordingly. There are also NPCs who are neutral and will only attack if provoked; their names are displayed in yellow.

Some NPC interaction is affected by the reputation you have with them, and certain NPCs will have more items available if you have a higher reputation with them or their faction. Your standing with a faction can be increased or decreased by killing certain NPCs or handing in items to certain NPCs. An example of this is the Timbermaw Furbolgs, who initially start out hostile, but if you complete quests with a neutral NPC to increase your reputation, or kill other "Corrupted" Furbolgs, you will eventually be seen as friendly, and you will be able to trade with them.

However you cannot gain reputation at this time with the opposing faction. The Horde cannot gain reputation with the Alliance, and vice versa.

NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests, and provide a large percent of services that are needed in the game. While some will merely offer advice or further the story, others patrol around set paths to keep cities defended against attacking players or hostile NPCs that may attempt to invade a city.

Items and equipment

Player characters can acquire various items in the game. Items can vary from resources such as herbs or raw ores to items to be retrieved for quests. Player characters can also equip different weapons and armor, either to customize their character or improve abilities such as better attacks or defense skills. Items are classified by the color their name is displayed in, Grey being Poor, White being Common, Green being Uncommon, Blue being Rare, Purple being Epic, Orange being Legendary, and Red being Artifact.

Players of higher levels can obtain mounts of varying appearances and speeds depending on class and race, such as horses or mechanostriders, that increase their movement rate when ridden.

GREEN_DAYforever
02-25-2007, 08:12 PM
The world

Geography

The current virtual world is built around two different worlds: Azeroth and Outland.

Azeroth is currently playable on two continents: The Eastern Kingdoms and Kalimdor.

Kalimdor is the beginning continent for the Horde races of the

Orcs
Trolls
Tauren
And the Alliance races of the

Night Elves
Draenei; added after the release of The Burning Crusade
The Eastern Kingdoms is the beginning continent for the Alliance races of the

Humans
Dwarves
Gnomes
And the Horde races of the

Undead
Blood Elves; added after the release of The Burning Crusade
A third continent, Outland, was added after the release of The Burning Crusade. It is only accessible to those who have bought and activated the expansion pack.

Cities/Settlements

There are four main cities for each 'side' and seven neutral cities.

Horde cities include:

Thunder Bluff in Mulgore
Orgrimmar in Durotar
Undercity in the Tirisfal Glades
Silvermoon City in Eversong Forest; added after the release of The Burning Crusade
Alliance cities include:

Stormwind in Elwynn Forest
Ironforge in Dun Morogh
Darnassus in Teldrassil
Exodar in Azuremyst Isle; added after the release of The Burning Crusade
Neutral cities include:

Booty Bay in Stranglethorn Vale
Ratchet in The Barrens
Gadgetzan in Tanaris
Everlook in Winterspring
Cenarion Hold in Silithus
Light's Hope Chapel in the Eastern Plaguelands.
Shattrath City in Terrokkar Forest, added in The Burning Crusade
As of early 2007 a number of regions in the virtual world have yet to be implemented. Some examples of this are:

Gilneas, which is southwest of Silverpine Forest, past the Greymane Wall.
Region beyond Grim Batol to the east (Thin strip of land, east of Wetlands and Loch Modan).
Mount Hyjal, which in adjacent to Azshara, Winterspring, Moonglade, Felwood, and Ashenvale Forest.
The region directly northwest of Eastern Plaguelands, in between Western Plaguelands and Ghostlands.
The regions to the east and west of Burning Steppes.
It should be noted that many of the unopened areas in the game are off limits to players. However, using exploits or outright hacks, players have managed to enter these areas. Blizzard Game Masters can and do monitor this and have simply asked players to leave the banned areas or in some cases, banned them outright.

There are four large portals located in Ashenvale, Duskwood, Feralas, and the Hinterlands that are connected to the Emerald Dream. Each one of these portals is guarded by a corrupted green dragon. The Emerald Dream itself is not yet accessible.

The third major continent on Azeroth, Northrend, featured in Warcraft III and The Frozen Throne, does not appear in World of Warcraft. However, Burning Crusade includes a map that depicts both Outland and Azeroth, where Northrend is visible.

GREEN_DAYforever
02-25-2007, 08:15 PM
Instances

Instances, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently. This means that multiple groups can both be doing the same activities in the same location, yet not interfering with one another.

A dungeon instance is usually identified by its entrance - a large, swirling portal (with a few exceptions).

"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time.

The Darkmoon Faire

In patch 1.6, players were given the opportunity to plunder the first new 40-player raid dungeon added since launch: Blackwing Lair. However, a more peaceful distraction appeared traveling across Azeroth and coming to rest in Mulgore and Elwynn Forest on opposing months called The Darkmoon Faire. The Darkmoon Faire features attractions from across the globe such as the world's strongest woman, a petting zoo for some of Azeroth's most interesting creatures, various games of skill, a fortune teller, a giant human-launching cannon, and plenty of ale.

Players can perform quests for various members of the Faire and receive Darkmoon Prize Tickets in return. These tickets can then be redeemed for items of various quality, from "Month-Old Mutton" to epic-quality jewelry. Additionally, players can occasionally find Darkmoon Cards scattered throughout the world. Four sets exist at the present time: Elementals, Beasts, Warlords, and Portals. Collecting all eight cards of a set (Ace through 8, there are no face cards) allows the player to combine them into a deck and redeem them for a powerful, epic-quality trinket depending on which set was completed.

The Faire sees sporadic updates and expansions in a semi-regular fashion. The most recent addition was a 'battle' minigame in which players take control of tiny, remote controlled tanks called 'Tonks' which use various weapons to disable other Tonks.


Corrupted Blood plague
Main article: Corrupted Blood
While not an intentional world event, the Corrupted Blood plague nonetheless was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing in close proximity to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease.

Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.


The Gates of Ahn'Qiraj
Patch 1.9 saw the first true world event in the World of Warcraft. Located in the mysterious insect-infested, quasi-Egyptian themed area of Silithus, Ahn'Qiraj was the capital city of the powerful Qiraji, a race of magical creatures under the thrall of an ancient and terrible Old God who was chained beneath the earth in ages past. A coalition of Night Elves and dragons of the Four Flights fought a war against the Qiraji and their Silithid minions and sealed them behind the Scarab Wall. However, after many centuries the bonds of their prison began to break and Silithus was overrun by the creatures once more. A call for War against Ahn'Qiraj went out and the combined might of the Alliance and Horde sealed away the menace of the Old God for good.

The world event was triggered by a twofold action. First, the entire server population was able to take part in the Ahn'Qiraj War Effort. Players of every level could turn in various items in both Ironforge and Orgrimmar for their faction's respective war preparations. Metals, herbs, textiles, and other commodities were all collected in great quantities. For example, one collector in Ironforge required players to turn in a stack of 20 runecloth bandages at a time. The total number of runecloth bandages required numbered in the tens of thousands. The faster materials were turned in, the faster the War would commence. In the weeks leading up to the opening of the gates many servers were neck-and-neck as Blizzard provided a rankings page to monitor the progress of each realm. In the end the realm Medivh succeeded in being the first to open the gates of Ahn'Qiraj.

At the same time the War Effort was taking in supplies high level players could engage in a quest chain that spanned the entire world to piece together an artifact called the Scepter of the Shifting Sands. This item would be necessary to ring the Scarab Gong and break the seals holding the Scarab Wall closed. When the War Effort was completed the armies of the Alliance and Horde would march to Ahn'Qiraj. In a spectacular set-piece the armies formed ranks outside the Scarab Wall and the gong was sounded by one lucky person per server. The gates opened and the minions of the Qiraji spilled out in a titanic melee. Additionally, invasions of Silithid insects occurred in almost every populated area of Azeroth.

With the initial event completed the gates were open to everyone on a given server and players were able to access two new raid dungeons: the 20-man ruins zone and the 40-man temple zone and a few new quests.

GREEN_DAYforever
02-25-2007, 08:16 PM
((I guess you have the hang of it.))

Name In The World:
Name Out Of The World:
Age:
Level:
Race:
Gender:
Likes:
Dislikes:
Bio: (optional)
Looks In The World:
Looks Out Of The World:

((YOU CAN POST KNOW!))

GREEN_DAYforever
02-25-2007, 08:24 PM
((don't Make Me Beg!!!))

GREEN_DAYforever
02-25-2007, 08:34 PM
((please Join!!!!!!!!!!!!!!))

Shadowed Heart
02-25-2007, 08:37 PM
Name In The World:Maki
Name Out Of The World:Mei
Age:17
Level:3
Race: Blood elv
Gender: female
Likes: things
Dislikes: things
Bio: (optional)
Looks In The World:http://i79.photobucket.com/albums/j123/babyxangel78/anime/elves/Casterbeingcute.jpg
Looks Out Of The World:http://i106.photobucket.com/albums/m255/frenchchilla/Anime/Anime%20girl/thpic-black.jpg

GREEN_DAYforever
02-25-2007, 08:41 PM
((Nice pictures. Thank you for joining.))

Shadowed Heart
02-25-2007, 08:42 PM
((Welcome,I have played on my friends account before,sorry the blood elf picture isn't really accurate.))

GREEN_DAYforever
02-25-2007, 08:48 PM
((Oh that's okay. It's just an RPG characters looks don't really matter. Here is my character.))

Name In The World:Kyin
Name Out Of The World:Jessica
Age:17
Level:4
Race:Blood Elf
Gender:Female
Likes:Fighting, meat, swords, arrows, and going on quests
Dislikes:Jerks
Looks In The World:http://i130.photobucket.com/albums/p280/DarkNite79/ss10.jpg
Looks Out Of The World:
http://i24.photobucket.com/albums/c30/Goddess-of-the-Light/Anime%20girl/girl69.jpg